🎲 Dice for Warhammer 40K
Roll D6 dice for attacks, wounds, armour saves and morale in Warhammer.
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About Dice for Warhammer 40K Dice
Roll D6 dice for attacks, wounds, armour saves and morale in Warhammer.
Use this free online dice roller anytime — perfect for online gaming sessions, when you've lost your physical dice, or for quick decisions. Works on all devices with no download required.
Frequently Asked Questions — Dice for Warhammer 40K
Complete dice guide for Warhammer 40,000
What dice are used in Warhammer 40K?
Warhammer 40K primarily uses standard D6 dice. A typical player needs 20-40 D6s for a game. Some special weapons and rules use D3 (roll D6, divide by 2, round up) or "D6+3" style modifiers. Some specialist games use D8s or D10s.
How does shooting work in Warhammer 40K 10th Edition?
In Warhammer 40K 10th Edition, roll to hit (D6 vs Ballistic Skill), then roll to wound (D6 vs Toughness comparison chart), then opponent makes saving throws (D6 vs Armor Save). Failed saves deal damage. Each step requires rolling potentially large numbers of D6 dice.
What does BS4+ mean in Warhammer?
BS (Ballistic Skill) 4+ means a unit hits on a D6 roll of 4 or higher. A result of 1, 2, or 3 misses; 4, 5, or 6 hits. BS 3+ means hitting on 3+, which is better — representing more skilled units. The lower the number, the more accurate the unit.
How do wound rolls work in Warhammer 40K?
Compare attacker's Strength (S) to target's Toughness (T). S equals T: wound on 4+. S is double T or more: wound on 2+. S exceeds T but less than double: wound on 3+. T exceeds S but less than double: wound on 5+. T is double S or more: wound on 6+ only.
What are mortal wounds in Warhammer 40K?
Mortal wounds bypass armor saves and invulnerable saves — they directly remove hit points from the target. Various abilities cause mortal wounds, typically on unmodified D6 rolls of 6 (or sometimes 5-6). Each mortal wound deals 1 damage (unless otherwise stated).
What is an invulnerable save in Warhammer?
An invulnerable save (usually 4++ or 5++) can be made regardless of enemy weapons' AP (armor penetration) modifier. Regular armor saves can be reduced to ineffective levels by high-AP weapons; invulnerable saves always remain as stated. Roll D6 equal to or above the save value to succeed.
What is the "exploding 6" rule in Warhammer?
"Exploding 6s" (extra attack on a hit roll of 6, also called "hits on 6s generate additional hits") are special abilities where rolling a natural 6 grants additional attacks or hits. This represents exceptional skill or devastating weapons. Some units and abilities trigger special effects on any 6.
How do morale/leadership checks work?
After losing models, units may need Battleshock tests. Roll D6 and add models lost — if the result exceeds Leadership, the unit loses additional models equal to the difference. High-leadership units (8+) rarely suffer; low-leadership hordes (6-7) can crumble.
What is a "to-hit" roll vs a "to-wound" roll?
To-Hit rolls use the attacker's Ballistic Skill (shooting) or Weapon Skill (melee) — roll D6 and meet or exceed the value to hit. To-Wound rolls use Strength vs Toughness comparison — roll D6 and meet or exceed the required threshold to wound. Both are required for every attack sequence.
How many D6 dice do I need for Warhammer 40K?
Most players recommend 20-40 standard D6 dice minimum. Large armies (horde armies like Tyranids or Imperial Guard) may roll 60+ dice in a single shooting phase. Many veteran players own 50+ dice in their faction's colors. Specialty dice with faction symbols are popular but expensive.